Moving Beyond Loops: From Samples to Mastery in Electronic Music Production
- Leiam Sullivan
- 2 days ago
- 4 min read

If you want to get moving quickly as a producer, loops make a lot of sense.
The easiest way to start is to collect them. Buy them. Subscribe to a library. Everything is already catalogued – key, tempo, genre – ready to drop straight into a session.
Splice is the obvious example. Most DAWs also ship with a huge amount of usable material built in.
There’s no friction. No setup. You can open a project and be making music almost immediately.
In Ableton, this works especially well. Drop loops into Clip View, get a few things working together, and just record. Ableton keeps the timing tight, so you can focus on arranging rather than fixing.
You’re not really designing sounds at this point – you’re reacting to what’s there.
And that’s fine.
At this stage, the point isn’t depth or originality.
It’s momentum.
You’re learning how sections work, how energy changes when things drop in and out, and how a track can move.
Loops let you experience that before you fully understand it.
And with the amount of material available now, whatever you make is probably going to be fairly unique. Different combinations, different edits, different instincts. Even starting from the same library, no two people end up in the same place.
That’s how a lot of dj's start producing.
Stage 2: Building Your Own Parts
The next stage usually begins when you stop relying on full loops and start building things yourself.
You’re still using samples – but now they’re individual sounds. Kicks, snares, hats, bass hits, stabs. Pieces you can arrange rather than whole ideas you drop in.
A lot of these sounds are already processed. Saturation, compression, EQ – often baked in. Drum kits designed to work together. Sounds that already sit where you expect them to.
That’s not cheating.
That’s learning with material that behaves properly.
You start building your own beats from these parts. Programming rhythms. Getting a feel for how drums interact rather than how loops stack. You might begin using drum compression, shaping envelopes, or tightening swing – not because you should, but because you can hear what it does.
This is usually where rhythm really starts to click.
The Art of Imitation
The musical side develops through copying – deliberately.
Imitation isn’t just flattery in music production; it’s one of the fastest ways to reverse-engineer a feel.
Open the records you want to stand next to and look at what’s actually happening. How many parts are there? Where do they enter? What drops out? What carries the track when something else leaves?
With stem splitters, it’s easier than ever to pull a track apart and see how it’s built. Bass here. Chords there. Drums doing less than you expected.
You’re still using treated sounds – samples lifted from records, packs, or libraries – but now they’re parts, not loops. Sounds that feel right in the mix straight away, which lets you focus on learning rather than fixing.
You copy a bassline.
You copy a chord movement.
You copy a rhythm.
And through that, music theory starts to make sense – not as rules, but as patterns you recognise because you’ve used them.
Each track teaches you something.
Each rebuild adds another reference point.
You’re no longer just assembling ideas –
you’re starting to understand how they’re made.
Stage 3: Making Everything from Scratch
This is where the safety net really comes off.
You stop relying on sounds that behave.
You start with raw sources.
Synths. Drum machines. DI guitars. Dry vocals.
Nothing sounds “finished” until you make it that way.
The question shifts again.
It’s no longer “does this work?”
It’s “how do I get this to work?”
You’re learning how to take a sound from its raw state to something that actually sits in a track. Shaping tone. Controlling dynamics. Placing it in space. Understanding what makes a sound feel finished rather than just present.
This is where stages start to matter.
A sound isn’t just a sound.
It goes through a process – source, tone shaping, dynamics, space, context.
You begin to hear how much work was being done for you earlier. Why those loops and samples felt good immediately. Not because they were special – but because they’d already been through this journey.
Reaching that same level with your own sounds takes time.
This stage is a long road.
Progress comes in small steps. One session something works. The next it doesn’t. Then, gradually, more things start landing closer to what you hear in your head.
Confidence builds quietly here.
Not because everything suddenly sounds great –
but because you trust your ability to get there.
When something doesn’t work, it feels like a problem you can solve rather than a dead end.
Producing stops feeling like trial and error and starts feeling like a craft.
You’re no longer chasing sounds –
you’re shaping them.
Bringing It Together
Understanding these stages gives you clarity.
You can see what’s actually available to you as a producer in the modern world – from full loops, to treated parts, to building everything from the source up. Once you understand that, the choice becomes yours.
You might stay with loops.
You might mix stages.
You might move between them depending on the project.
That works.
There’s no rule that says you have to “graduate” out of one stage to be taken seriously. If loops are what let you move quickly and make decisions, that can become your sound. I built formulas with exactly that mentality, and they gave me some of my most reliable records.
The point isn’t purity.
It’s awareness.
When you understand the stages, you stop trying to escape them – and start using them to your advantage.
Ultimately, producing is about exploration. About discovering how you work best. The tools are there to support that – not to define it.




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